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Minecraft: Bedrock Edition Beta 1.17.40.20 finally tests brand-new Caves and Cliffs Update features

The Caves and Cliffs Update is the present and future of Minecraft, with 1.xviii Part 2 expected to bring massive world generation changes and new features to the long-running survival sandbox game. Today, Mojang Studios is finally bringing some of the major features they've been testing to the Minecraft: Boulder Edition beta with the release of Minecraft: Bedrock Edition Beta i.17.twoscore.twenty, which includes new features like the Stony Peaks mountain biome and many other tweaks.

More than recent Minecraft: Boulder Edition betas, like the previous 1.17.30.25 release, accept been considerably more small, as Mojang continued to exam more than significant changes through Minecraft: Java Edition Experimental Snapshots. Now that the experiment is ending, these features can begin to whorl out to more people to test and provide feedback on.

If you're interested in trying out a slice of Minecraft's time to come right at present, you lot tin. Mojang Studios is also hosting their Minecraft Live 2022 even in October, which will likely feature a ton of new announcements and reveals for Minecraft in the months and years to come, including inspiration for the next wave of best Minecraft toys and gifts.

The full changelog for Minecraft: Boulder Edition Beta 1.17.40.20 includes:

Caves and Cliffs Update Experimental Features

General

  • Added a new mountain biome: Stony Peaks!
    • This is but a variant of lofty / snowfall-capped peaks that uses rock and gravel instead of snow and ice, and is used to avert temperature clashes such as a snow-capped peak sticking upwardly from a jungle
  • Corrected vegetation in Mount Meadows
  • Dripstone Clusters can at present only be plant in the Dripstone biome
  • Dripstone features now simply generate in Dripstone biome
  • Mountain biomes at present accept right feature places to match the Java Edition side-snapshot
  • Infested Rock tin can exist found under new mountains
  • Tweaked ore distribution to match the Java Edition side-snapshot
  • Clouds are now at Y level 192
  • Tweaked biome placement, river size, and terrain shapes for a amend overworld feel
  • Tweaked mob spawning in mount and cavern biomes to match the Java Edition side-snapshot
  • Trees in swamps can now generate slightly deeper when in water
  • Deepslate at present generates at lower depths
  • Dripstone features now generate at Deepslate depths
  • The placement logic of Small Dripstone characteristic has been refactored, frequency is similar just verbal positions volition differ
  • Maps now correctly testify the colors of blocks below a Y level of zip

Lush Caves

  • Vines now generate in Lush Caves instead of generating above the surface
  • Vines can now grow down below zero height

Villages

  • Villages now generate in the manner of the biome they are located in

Features and problems fixes

Blocks

  • Falling stalactites are now offset properly to avoid interacting with entities exterior their intended hitbox
  • Beehives at present generate in the earth facing south

Candle cakes

  • Pressing the 'apply' button on a Candle Cake at present consumes the correct corporeality of block slices

Character Creator

  • Fixed a crash that could occur when using Character Creator
  • Tweaked color tint for default Steve skin to match default Steve
  • Altered message for when friends modify skins

Commands

  • Education Edition items are no longer shown every bit an selection when using @eastward[type=]

Gameplay

  • Stock-still a bug that caused players to be assault fire upon changing dimensions if there was Lava underneath the Nether Portal
  • Players tin no longer eat food at total hunger in Survival mode
  • Sea Grass no longer spawns under Lily Pads during world generation to avert breaking them
  • Villagers tin no longer spam doors open and airtight
  • Cartographers at present more consistently give new maps on all platforms

World generation

  • Amethyst geodes are at present much less likely to generate in Strongholds, and if they practice they will not destroy End Portals

Graphical

  • Improved world visibility alternative for hole-and-corner situations to eliminate seeing sky at the cease of tunnels / stairs

Mobs

  • Improved mob pathing around fractional blocks
  • Armor no longer renders on Pillagers and Vindicators, but are still granted armor effects
  • Fixed an issue with mob rendering that caused Vindicator Axes to be visible fifty-fifty when they're not attacking on older Resource Packs
  • More than mobs will spawn hole-and-corner in the Overworld

Powder snowfall

  • Powder Snow no longer disappears when looking at it from a distance

Structure cake

  • Trapdoors now rotate correctly when loaded from a Structure block

User interface

  • Fixed an outcome where the d-pad and directional keys could not exist used to navigate in certain parts of the UI
  • Stock-still an issue where an error bulletin could be shown after suspending the game on the achievements screens with screen animations disabled
  • Fixed an issue where an obscure gamerule was added to settings
  • Fix keyboard / d-pad navigation from custom server to edit server button
  • New achievements screens are available on Windows 10 ARM-based PCs
  • The sign in text on the outset screen will no longer overlap the Market push button
  • Add space between tab title and the word 'Tab' for text-to-voice communication on Settings screen
  • Added "More Info" button to failed sign-in modal

Known issues

  • Bee Nests generate too frequently in the world

Technical updates

Data driven items

  • Updated documentation for Cake Rotation Component
  • Added required toggles to documentation and to content error for block components

Animation editor

  • Nodes within the blitheness editor are now color coordinated depending on what type they are, which includes the animation component, skeletal animations, blitheness controllers, and controller states

Commands

  • Command blocks with Needs Redstone and a non-zero Delay in Ticks will now execute only if they remain powered for the delay duration
  • Fix alignment of the sidebar display from the /scoreboard command when text length changes

Data driven blocks

  • Updated documentation for BlockExplosionResistance

Graphics

  • Fixed failure to render ternion when fastened to a mob exterior of viewport
  • Added a content error for using a material but not providing the required number of textures to the render controller
  • Testing RenderDragon engine across subset of Android devices (ARMv7)

Mobs

  • Fixed ability to summon experience orbs via /summon control
  • Stock-still display simply entity devastation in chunk discard scenarios

Molang

  • Stock-still query.item_remaining_use_duration having improperly scaled or inverted results
  • Add new compile errors for expressions similar text + three`, which were previously ignored

User interface

  • Added an ImGUI window for easier viewing of content errors

GameTest Framework

  • Renamed method succeedWhenBlockTypePresent to succeedWhenBlockPresent
  • Stock-still a bug where property id would return "Unknown" for custom entities
  • Identifier strings returned from property id at present include the particular's namespace

GameTest Sequence

  • Removed method thenWaitWithDelay
  • Added method thenWaitAfter(delayTicks: number, callback: () => undefined) — Afterwards a delay, executes the given callback every tick until information technology succeeds. Exceptions thrown inside the callback will end sequence execution

Player

  • Fixed a bug where the location property would return an incorrect superlative for players
  • Added property id

Cake

  • Replaced method getLocation with belongings location
  • Replaced method getPermutation with property permutation
  • Replaced method getType with property type
  • Replaced methods isWaterlogged and setWaterlogged with holding isWaterlogged
  • Replaced method getBlockData with property permutation
  • Replaced method isEmpty with property isEmpty
  • Removed belongings canBeWaterlogged

BlockType

  • Replaced method getName with property id
  • Replaced method canBeWaterlogged with property canBeWaterlogged

BlockPermutation

  • Replaced method getType with property blazon

A gaming masterpiece

Minecraft Bedrock Edition

Minecraft

Available everywhere you lot play.

Minecraft is an inarguable and complete success. It has sold copies in the hundreds of millions, has a huge post-obit of dedicated players, and lets y'all unlock your every creative want. It's also available on every platform imaginable, including Xbox, Windows ten, PlayStation, Nintendo Switch, Android, and iOS. Play with anyone and play anywhere.

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Source: https://www.windowscentral.com/minecraft-bedrock-edition-1-17-40-20-beta

Posted by: beckfign1986.blogspot.com

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